Kingdom of the Wood

The Kingdom of the Wood, is a realm that time forgot, and is still imbued with much of the manifestation of the Gods and Goddesses. Rich with mega flora and fauna, the waters teem with life, and the soils are abundant and fertile.

The faerie-folk and ents were the first to inhabit this region, but after the expulsion from the torrential Deluge, many new refugees have come seeking shelter under the great tree, Rasilissigeaunt. This tree, which was a gift to the faerie-demigod, King of the Wood, when he was young, as a wedding gift from his mother, Nemestri, one of the great goddesses of old. The rich spring in which he planted the sapling, caused it to grow high and strong over the eons. The faerie-folk and ents built their civilization in the branches of this ancient Sylvan Oak.

The blessing of Nemistri have kept this realm sacred and protected for so long, that the citizens feel safe and are unaware of the Rotwood Blight  creeping out of the Corrupted Wraithwood, their close neighbor.

 

The Kingdom of the Wood, is a realm that time forgot, and is still imbued with much of the manifestation of the Gods and Goddesses. Rich with mega flora and fauna, the waters teem with life, and the soils are abundant and fertile.

 

The faerie-folk and ents were the first to inhabit this region, but after the expulsion from the torrential Deluge, many new refugees have come seeking shelter under the great tree, Drasilissigeaunt. This tree, which was a gift to the faerie-demigod, King of the Wood, when he was young, as a wedding gift from his mother, Nemistri, one of the great goddesses of old. The rich spring in which he planted the sapling, caused it to grow high and strong over the eons. ncThe faerie-folk and ents built their civilization in the branches of this ancient Sylvan Oak. 

 

The blessing of Nemistri have kept this realm sacred and protected for so long, that the citizens feel safe and are unaware of the Rotwood Blight  creeping out of the Corrupted Wraithwood, their close neighbor.

 

Most of the Kingdom of the Wood is wild. Their existence is bounded by the wilderness, by the unyielding darkness of ancient woods. Most of the Wood is the place where most beings are not supposed to be, and dangerous to most. It is natural and it is free. The forest hid all manner of danger, but it is where he had to roam. The trees can hide more than deadly creatures and lawless men however, magic and madness can lie in wait, shall we ever stray too far from the path. 

Urd Drasil

Another realm that is quite influential that goes back to the beginning of the Age of Mortals is The Kingdom of the Wood. The Wood, is where the goddess Nemistri settled. She is half god, half mortal but is still one of the most powerful deities in Deluvia. The Wood is steeped in magic and most all of its inhabitants practice magery to some degree. 

Nemistri has given the day-to-day ruling of The Wood, particularly the center region, called Fecundia, to her son, Urd Drasil so that she can about keeping magic intact in her realm while magic is under threat. Urd Drasil’s father, Rattelhob, another demigod, gifted a pet to Urd Drasil, The Therion Stag, what become a large megolosaurus giganteus, that is one of the mega fauna that gives Fecundia is power of growth and fertility. 

In the center of Fecundia is also the well of Aqua Vitae, the magical waters the flow below Fecundia and give it most of its fertile powers. This well, called the well of Faenkra, is the access point to the waters and is ruled over by Urd Drasil.

When Urd Drasil chose a mate, he chose a human mortal from the town of Rivenward (Gwelftshire), just down the hill from the Well of Fenkra. As a wedding gift, Nemistri gifted Urd Drasil, and his new wife, Yore, a golden sapling called Drasil. You see, Drasil means Wood in the old Deluvic tongue. Urd means Ruler, so Urd Drasil’s name is the mortal tongue literally means Wood King. 

Because Yore drank from Faenkra, she outlived all of her mortal family and counterparts, and Drasil grew to be hundreds of feet tall and the home to Urd Drasil and his court. The mortal town of Rivenward regarded Yore very highly, since she was born there and each januul had a festival called Yore’s Festival, in which she always tried to attend. Urd Drasil was jealous of the affection the town gave her and kept her locked in the top of the Great Tree Drasil, the God Treee. He expected all of the praise from the mortals in Fecundia for himself.

It was one januul during Yore’s Festival that Yore had hanged herself from her neck from the highest branch of Drasil because of the sorrow of being separated from her people, and the petty jealousy of her husband. When the people of Rivenward found about this they started to hate UrdDrasil and a dark cloud hung over Rivenward and much of Fecundia. People referred to the Great Tree Drasil as (Yorishwood) Yore’s Gallow from then on.

In Fecundia, the residents desire to stay in touch with Asil, the spiritual energy of a particular place or member of nature. Asil can be translated to Nature Spririts.

Faendrasi translates into the “The Way of the Nature Spirits”

To them the fox is the messenger spirit of Nemistri. Purification is a prime aspect of all rituals in Faendrasi religion. It exists to find balance between nature and the races and the gods. This counteracts the effects of pollution, which is considered an obstruction to the flow of life and the blessing from the Asil.

The residents of Faekundia are called Kunddrasil, Kund meaning child and Drasil meaning wood. They are Children of the Wood

The Asil also love music and to be entertained. The bard class has many songspells that work to bring favor from the Asil. Music can be used to speak to the spirits of the forest.

 

The three key aspects of Fecunda are Balance, Purity and Transformation

Other things:

 

The Wolf Walkers are a druid clan in Fecundia

 

Drasilissigeaunt is located in the region called The Valley of the Moon. (Mynith Vale), part of Faekundia where the waters lead. A path leads down into the valley on it’s north side from other small towns and winds through the heath and approaching Drasillissigeaunt from the north, crossing the River Sylvene and up to the Elden Gate. 

Drasil is home to many races, and refuge to The Faefolk, which inhabit the interior of the truck, inside the branches and upon the branches.

 

The FaeFolk are a divine proto-species. They are all children of Nemistri and followers of the moon.

Faerie  There 12 subspecies. There Deluvic name is Mynia

Pixie

Brownie – travel outside Faewood

Sprite – 

Wisp

Gnome – travel outside Faewood

Dryad

Greenies – fae of the moss

Nyx – the death faeie

Selkie

Mermaids – live outside Faewood

Ent

Sylfaeni – like an Elf from Tolkien

 

There are other Asil such as the Bark Spirit, Giddy, Ore Scamper, Tilly Hod that are considered Fauna but they live in the the grassy areas 

 

Once one enters the Elden Gate, they enter the many towns of the Drasil. The core of the civilization of the Faefolk. The moons give power from above, and the Faenkra fountain gives power from below. All of the Fae in Drasil live in harmony and with and among each other, but there are certain Districts and some have different percentage of habitants.

 

The first level or Thenchrios is a market district. The path from the Elden gate goes south and is flanked by shops of magic trinkets, bakeries, flower shops. Metal objects, are forbidden in The Faewood, and they corrode and rust almost immediately. Wood armor and weapons are fine. The Faefolk are powerful magic wielders, so conventional weapons are not that common, but a few shops of weapons and armor might be found, as some Anthorans have found their home in Drasil and deal in such goods.  

After going south for a bit, the path goes left and right. The leftward way leads to Underthenchrios, and the Fabbersgrin Alley to the east and Morelinn Lanes, down paths to the west.  This beginning area of Thenchrios, though cute and wonderful, is more practical. Though the Faefolk are wary of other races encroaching on their lands, they still see the value of not scaring off Anthoran and other races as allies, and therefore try to keep the entrance welcoming. 

The original path curves west and leads into the main atrium of the Central Hall of Cooriechrios (Referred to as The Coorie).  There is the crest of Drasil on the floor which is recessed leading down to the main fountain of Faenkra, which pilgrim pay tribute. Many lanterns hang from inside the chamber. A large Thimberbough spirals up inside of the Central Hall to lead to upper levels. On the eastern side of the Central Hall is Ticker of Tuuneth the gift of Boonstone the Gnome crafter to Drasil. Moonstone is one of the great holographic tinkers in Faewood and now resides in his own workshop out in the wild.

Regions of Deluvia

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